Color Pallete

I came across this blog when I was researching on picking color palette for my experience. I find it quite useful.

I want my experience to start off with a white world like a blank canvas and keep a monochrome or limited tone. I'd like to keep it minimal and highlight main events for dramatic effect. 

Possible Highlighted Color

  • Way Finding - Like in "Super Hot!"
  • Triggered events
  • Lighting Cues

Tools I used to pick color scheme are:

Only God Forgives

  • Red = emotions at a heightened level, saturated to convey that through-line of tension from all ranges of the characters' feelings.
  • Blue = a somber tranquility almost - characters are left to linger in their worlds to think in the blue that overwhelms them.
  • Yellow = a culmination of the previous two - where their collisions are what make up the frame.

Sin City

  • I really like high contrast with limited color used.
  • My world would be similar in color usage but will be heavy on white than black