The Next Challenge

Challenge 01

If the two performers sit next to each other in the real and see each other next to each other in the VR world (only at the beginning) too. How would I unlock the HMD presence in VR to not be dependent on the user’s head?

  • Because I want to screenshot the phone’s screen and place these screenshots around each performer. And I want each screenshot to have colliders/physics engine. These screenshots will act like walls that are generated by touch gestures. Therefore, I need to find a way to unlock the VR HMD presence in VR. In VR, each performers will end up being far away from each other. In real life, they will still sit next to each other when they took out the headset.


Challenge 02

How to add the second and third and so-on plugins into your working project?

I can add the first plugins to the project file by creating a C++ project. But for the second and third, I couldn't do it and I ended up recreating the whole project file from scratch and re-added the plugins at the same time.


Challenge 03

UE Blueprint

Instantiate object (wall/rectangle with colliders/physics engine) from touch gesture and place the object around the performer with materials that is captured from the performer's phone screen.