Design Elements

1. Environment

I was inspired by the concept of a Never Ending Running game like "Minion Rush". I love this idea of the never-ending game because it's a metaphor of how we go through life day-in/day-out in a loop like an endless cycle of life.  Wake up - Shower - Eat - Commute - Work - Eat - Commute - Eat - Shower - Sleep - REPEAT. 


2. Interaction

The content that will be constructed will be based on Touch Gesture Interactions of the users with their mobile phone (VR Controllers).

  • SWIPE
  • TAP
  • TYPING

3. Environment Contents

   3.1. iPhone UX/UI Interface

  • The UX/UI interface is based the data I collect from my user subjects.

___ To be continued ___

 

   3.2. OpenStreet Map

  • I've been looking into a quick and easy way to generate city or things that resembles city and I came across this OpenStreet Map Plug-in. I'll test this out soon. Check out the Github page.
  • I'm thinking of importing only the street component to be used in my project as road tracks so that I can define and limits my user/player routes. Otherwise, they will move all over the place in a vast space of VR world. 

___ To be continued ___