Websocket - Unreal Engine

This week I've been busy with trying to send live data of touch gestures into UE(Unreal Engine). Trying to recognize mobile gesture input (tap & swipe (Left, Right, Top, Bottom)) while using a native social media app.

Challenge:

It is very extremely difficult to do this. I'm still a noob in coding skill and javascript and knowledge of mobile operating systems and devices (iOS & Android). Not to mention security issues.

Solution:

After talking to many of my friends about my thesis nonstop for the whole week about this problem I have, bits and pieces of solutions seemed to slowly fit together. So for my performance piece, instead of the 2 users are using their phone through a native app, they would have to use their phone through a web browser like chrome. I believe I would need to implement these elements together:


Demo 01 - Socket.io + hammer.js + Touch Gestures

Github - Code test touch gestures with server

Touch Gestures break down:

  • Pan Left = 1
  • Pan Right = 2
  • Pan Up = 3
  • Pan Down = 4 
  • Tap = 5

With Wippy's and Yuli's help, I'm able to get 5 touch gesture recognized from mobile through web server.

Touch Gesture hammer.js Socket

Touch gestures test + hammer.js + socket.io

Finding the IP address in windows (took me longer than I expected...)


Demo 02 - Socket.io + hammer.js + Touch Gestures + Unreal Engine

Building on top of Demo 01, I was able to send one gesture in at the moment. I'm getting familiar with Unreal Engine's Blueprint to recognize all of them.

Touch gesture number 2 = pan right


Demo 02 - UPDATE - Socket.io + hammer.js + Touch Gestures + Unreal Engine [Toggle Light]


One more challenge

I have to find a way to make chrome extensions or firefox add-ons on mobile. From my research, chrome extensions is NOT available for mobile....


Questions

  1. How to add the second and third and so-on plugins? I can do add the first plugins into the project file by creating a C++ project. But for the second and third, I couldn't do it and I ended up recreating the whole project file from scratch and re-added the plugins at the same time.